Wednesday, 20 January 2010


Gameplay for me is the soul of a game. Also the term “game mechanics” is used to describe how the games core play style works. A game can have a verity of ways to be played. For example not all war games include drivable vehicles, as curtain game mechanics would disrupt the style and pace of how the game mode was intended to be played. For example some of the levels in Halo have only some or non of the vehicles that others have. This is not because the developers were to lazy to take the time to add them but to add gameplay elements and ensure game balance. The term game type is used to determine how a game is played i.e. the objective to win the game. An example would be a CTF (capture the flag) game were two teams had there own flag and each team would have to steal the other teams flag to win the game. Variations i've seen to this would replace the flag with a bomb and instead of bring something from them to you , you would take the bomb to them to win. By making these changes the gameplay or game mechanic is changed. Over time game developers have experimented with game types but there seems to be some standard types that can be seen in most online games these days.

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