Tuesday, 16 March 2010

Sound in Games

Sound play's a vital role in games these days, and is created by some of the best composer's in the world. Recently for example the blockbuster best selling game to date, Call of Duty Modern Warfare 2 had only bloody Oscar winning composer Hans Zimmer! Who's worked for big name film titles like The Dark Knight and Pirates of the Caribbean. Every aspect of a game these days is pushed to it's best ability to achieve the maximum entertainment experience possible. As budding game developers' were aware of the processes involved in creating concepts to achieve the look and style of a games appearance, from characters and vehicles, to environments and mood. But what about sound. That's why I was pleased to find out that the industry seems to be broadening its concepting ethics into pitching game ideas not only using visual, but also musical forms. So basically it can range from small sound to scores to find an overall sonic to a game, that fits with its style. The pieces never have to be finished because there just concepts but generally they go on to become final works that will be incorporated into the game. I'm a fan of an upcoming game that was originally a mod for half life 1. They release news weekly every Friday showing there progress in a very “back stage” kind of way, and in a recent post they showcased a mixture of sounds re-enforcing this very topic. It would be best to have a look for yourself so here's the link http://www.unknownworlds.com/ns2/news/2010/2/friday_update_build_137_and_sound_montages I think this is a very good way to show the direction the sound is going, and I believe its just as important as any other part of the game.

I'm trying to think of past game experiences that have evoked emotion from the sound and one springs to mind that I feel deserves a mention. As I've mentioned before I played Medal of Honor Allied Assault. Its was one of the first franchises to start of the whole first person period, WW2 series of gaming and they did a remarkable job. They paid a lot of attention to detail to make you feel apart of world war. Might be best known for it Normandy Omaha beach landing that's seen also in the film Saving Private Ryan. The sound effect were top notch but it was the score that did it for me. As I have great respect for the soldiers who fought in world war 2 and have a very big interest in it, this soundtrack I felt captured a good emotion for the war and to be honest it made me want to cry. I even copied it to CD to listen to it. Composed by Michael Giacchino who has done work movies, television series. His most notable works include the scores to television series such as Lost, and Alias and films such as Mission: Impossible III, The Incredibles, Star Trek and Up, for which he won an Academy Award. In my opinion this is the best score in any game ever made and I never tire of listening to it.

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