High-poly wheel done. Found a really good tutorial on CGtutsplus.com for the tire. Should bake down really nice when I do the low-poly.
Tuesday, 29 November 2011
Friday, 25 November 2011
Cobra Boot
Cut in the boot lid today and finished up the body. Added a bit of colour just to see what it looks like.
Thursday, 24 November 2011
Spot lights
Added some spot lights to add more interest to the lighting. Spent some time getting the glow on the floor to work. Didn't show up to start with but I figured out that I hadn't made the lightmass UV's for the floor meshes. Really pleased with the lighting so far.
Tuesday, 22 November 2011
Friday, 18 November 2011
Wednesday, 16 November 2011
Tuesday, 15 November 2011
Cobra Side
Carrying on with the cobra. Managed the side today.
Got my kit in the post also. I'm not going to put it together yet as I didn't realise it was all white plastic. So I need to paint it all black first.
Got my kit in the post also. I'm not going to put it together yet as I didn't realise it was all white plastic. So I need to paint it all black first.
Monday, 14 November 2011
Watertower
Been working on my rooftop assets again. got my water tower done. its in two parts as I plan to have a version on the base and a bigger version that sits on its own.
Friday, 11 November 2011
Bonnet
quick update. Pretty much finished the front end now.
I also found a Revell 1:24 scale model I'm going to order online. Should help me visualise the model better. Also as I want this to be one of the racing versions of the cars I can scan in the decals to use on my texture.
I also found a Revell 1:24 scale model I'm going to order online. Should help me visualise the model better. Also as I want this to be one of the racing versions of the cars I can scan in the decals to use on my texture.
Thursday, 10 November 2011
Cobra Pics
Found loads of pic's on the body so that's not an issue. Been a bit harder to find some pics close up of the smaller details. Also need some pics of inside the car. Managed to find some good ones so far.
Decided to make a high-poly model of the body, seats and wheels. Finished the front of the body now. Just need to add in the bonnet.
Decided to make a high-poly model of the body, seats and wheels. Finished the front of the body now. Just need to add in the bonnet.
Tuesday, 8 November 2011
Cobra
Decided to start my Shelby Cobra today. Found some blueprints on the web and set them up in Max. I'm going to do this along side my rooftop as dedicating all my time on the rooftop is becoming a bit monotonous.
I always think its best to start from the wheel arches and expand around them. Finished of the front wing today and a bit of the front. Added a symmetry modifier to as the whole car in symmetrical.
I always think its best to start from the wheel arches and expand around them. Finished of the front wing today and a bit of the front. Added a symmetry modifier to as the whole car in symmetrical.
Monday, 7 November 2011
Air Ducts
Did my air ducts today. Added some normals to make the metal look bumpy.
I also decided on the vehicle I want to model for the second project. I stated looking at British Sports cars. I came across the AC Ace. The more research I did, I found that the Americans did there own version, and to be honest it looks a lot cooler. I really wanted to stick with British cars, but as this is an asset to be used in a game. Coolness outruns Patriotism any day.
I also decided on the vehicle I want to model for the second project. I stated looking at British Sports cars. I came across the AC Ace. The more research I did, I found that the Americans did there own version, and to be honest it looks a lot cooler. I really wanted to stick with British cars, but as this is an asset to be used in a game. Coolness outruns Patriotism any day.
Thursday, 3 November 2011
Level Built
Last couple of days ive been putting my level together piece by piece. I decided to add a little area that you drop down too. I'm going to add a large metal roof area that will have some round turbines on that look like this.
I've also added a fog volume that makes the buildings fade into the darkness to the city streets.
I've also added a fog volume that makes the buildings fade into the darkness to the city streets.
Tuesday, 1 November 2011
Small Wall
Made the small walls that will surround the rooftop. Matched up the brick size to the size of my wall texture as I added this to the same texture sheet for all the modular building pieces. I did this so I could add the grunge to the bottom of the wall.
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